New native flipbook panel replaces FrameCycler, plus big speed boosts, particularly to EXR workflow.
Wednesday, October 22nd, 2014
New native flipbook panel replaces FrameCycler, plus big speed boosts, particularly to EXR workflow.
Wednesday, October 22nd, 2014
Non-watermarked, non-commercial version of the software to replace Nuke PLE early in the new year.
Wednesday, October 22nd, 2014
New editorial, VFX and finishing system to ship for over $3,000 less than the cost of NukeX and Hiero.
Wednesday, October 22nd, 2014
Big update to multiphysics system adds surface tension, Bullet dynamics, lots of other cool tools.
Tuesday, October 21st, 2014
Experimental tool lets users drag 3D models into photos and matches alignment and lighting automatically.
Monday, October 20th, 2014
See the new 3ds Max renderer's CPU-based interactive preview tackle billion-poly instanced scenes.
Monday, October 20th, 2014
Much-anticipated next-gen games texture-painting tool finally ships. Check out the key features here.
Wednesday, October 15th, 2014
Big update to game engine adds animation retargeting, raytraced soft shadows, improved AO and SSS.
Wednesday, October 15th, 2014
3ds Max, Maya and C4D instancing plugin gets intuitive new EcoSystem brushes, plus support for LoDs.
Tuesday, October 14th, 2014
Eric Keller's five-hour DVD provides a complete guide to Maya 2015's powerful real-time previews.
Friday, October 10th, 2014
See the top concept artist's sci-fi short at Gnomon on 25 October, followed by a making-of session.
Thursday, October 9th, 2014
New update adds option to interpret animation data in Collada format and export interactive 3D PDFs.
Thursday, October 9th, 2014
Premiere Clip provides nifty mobile editing toolset. New Shape CC and Brush CC apps for illustrators, too.
Thursday, October 9th, 2014