Get a glimpse of mobile games to come with this cool UE4 demo created using the new graphics API.
Wednesday, February 24th, 2016
Get a glimpse of mobile games to come with this cool UE4 demo created using the new graphics API.
Wednesday, February 24th, 2016
'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows.
Tuesday, February 23rd, 2016
Next version of renderer to add adaptive image sampling, new denoising system. Cinema 4D version due this year.
Tuesday, February 23rd, 2016
New Layout tool lets users edit timing or visual properties of crowd sims without re-running the simulation.
Friday, February 19th, 2016
Browser-based system for editing and retargeting mocap data becomes an offline tool with a £99 price tag.
Friday, February 19th, 2016
See tech demos for the next-gen graphics API and download drivers for Nvidia and AMD GPUs here.
Wednesday, February 17th, 2016
See the character design process for Ratchet & Clank at a free event at Gnomon's LA campus on Thursday, or watch free online.
Monday, February 15th, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport.
Monday, February 15th, 2016
Plugin turns mocha's 2D camera tracks into 3D motion inside Cinema 4D. It even converts roto splines into animated geometry.
Monday, February 15th, 2016
Get up to speed with the renderer with Psyop CG supervisor Stephen DeLalla's 10-hour training course.
Friday, February 12th, 2016
MOAB's neat tool for Maya and Fracture FX lets users paint shatter patterns directly onto 3D models.
Thursday, February 11th, 2016
Get full source code access to the CryEngine-based AAA engine, aimed at multiplayer online titles.
Wednesday, February 10th, 2016
New update to $150 edition of Mari for game artists loosens restrictions on bit depth and object count.
Wednesday, February 10th, 2016