Get 10 fantastic free stock models of weapons, vehicles, creatures and interiors, in a range of file formats.
Friday, August 26th, 2016
Get 10 fantastic free stock models of weapons, vehicles, creatures and interiors, in a range of file formats.
Friday, August 26th, 2016
Massive online library of scans of real-world materials and objects used on The Jungle Book finally goes live. Two free helper tools, too.
Wednesday, August 24th, 2016
Updated: Use the GitHub-like online collaboraration platform for shorts and VR projects free until 2017.
Monday, August 22nd, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Neat new material layering system lets users visualise complex composite materials accurately within the software.
Friday, July 22nd, 2016
Cool new character animation plugin rigs anything from bipeds to creepy crawlies in a few clicks.
Thursday, June 30th, 2016
Updated: See the complete, near-six-minute short. Runs in real time on a single GeForce GTX 980.
Monday, June 20th, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
3ds Max multiphysics plugin to get new solvers for organic tissue, also available in a new extension to the Bullet physics library.
Thursday, May 26th, 2016
Allegorithmic's free add-on lets users edit textures in Substance format using Houdini's native tools.
Thursday, May 26th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Neat free tool generates AO, cavity, curvature, normal and other maps for use in game engines. Handles dense ZBrush sculpts.
Monday, May 9th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016