New Epic Games plugin turns facial scans and sculpts into next-gen MetaHuman characters for use in Maya or UE5.
Friday, June 10th, 2022
New Epic Games plugin turns facial scans and sculpts into next-gen MetaHuman characters for use in Maya or UE5.
Friday, June 10th, 2022
Plugin for importing V-Ray scenes into Unreal Engine gets support for render relighting, skeletal meshes.
Monday, January 31st, 2022
See our pick of UE4's new features, from more in-camera visual effects tools to multi-GPU lightmap baking.
Monday, August 23rd, 2021
Fix performance bottlenecks and optimise art assets in UE4 with The Gnomon Workshop's masterclass.
Thursday, March 4th, 2021
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text.
Sunday, December 15th, 2019
Real-time visualisation platform's Datasmith toolkit will become part of UE4, not as a paid-for service.
Tuesday, November 12th, 2019
Procedural city generation software gets support for PBR materials, glTF export, improved integration with Houdini and Unreal Studio.
Thursday, May 16th, 2019
UE4-based visualisation platform gets iterative import workflow, new SketchUp exporter, MDL support.
Saturday, July 21st, 2018
Artists get new Niagara modular VFX editor, new options for shading human skin, plus cinematic DoF.
Saturday, July 21st, 2018
Update adds live link plugins for Maya and MotionBuilder, material layers, physical units for lights.
Thursday, March 15th, 2018
New real-time visualisation product gets 3ds Max scenes or CAD data into Unreal Engine for rendering.
Wednesday, March 7th, 2018