For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013
John Carmack-backed $300 VR device smashes its campaign target within one day of crowd funding.
Thursday, August 2nd, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
New releases to bring the games UI-design tool to Unity and Flash developers, for $295 per seat.
Wednesday, July 11th, 2012
Relive the thrills of last week's CG industry jamboree with our pick of the show's best new game trailers.
Monday, June 11th, 2012
Our revolutionary real-time TV pipeline could shake up movies too, says Zoic Studios' Loni Peristere.
Friday, May 11th, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
The Brave veteran sets out to demystify cinematic lighting for his upcoming Gnomon Master Class.
Friday, December 2nd, 2011
Creator of the Digital Extra System incorporated into Unreal Engine 3 and other AI middleware tools.
Tuesday, November 8th, 2011
In a pool of FPS shooters at this years E3, Blacklight:Tango Down floats at the top. See here what CGC thought of this FPS from Zombie Studios.
Wednesday, July 7th, 2010
Unreal engine, concept design, Maya and Zbrush training now available.
Thursday, May 13th, 2010
The man behind some of the most realistic CG cars ever made.
Friday, January 17th, 2003