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Search for "unreal engine 5"

Unity revamps subscriptions in reply to user complaints

Updated: Unity Plus subscribers get option to turn off the splash screen; users of the free Personal edition can customise it.

Friday, June 17th, 2016

Autodesk ships Stingray 1.3

Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.

Thursday, June 9th, 2016

AlphaVFX teases BulletFX 4, ships Volumetric Cutting

3ds Max multiphysics plugin to get new solvers for organic tissue, also available in a new extension to the Bullet physics library.

Thursday, May 26th, 2016

Get the new Substance plugin for Houdini

Allegorithmic's free add-on lets users edit textures in Substance format using Houdini's native tools.

Thursday, May 26th, 2016

Otoy releases OctaneRender 3.0

Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.

Tuesday, May 24th, 2016

Artomatix launches Materialize

Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.

Wednesday, April 13th, 2016

Otoy reveals its roadmap to OctaneRender 4.0

Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.

Thursday, April 7th, 2016

The Foundry ships Modo 10.0v1

Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.

Thursday, April 7th, 2016

Nvidia releases HairWorks source, unveils PhysX-GRB

Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.

Tuesday, March 22nd, 2016

Video: Enlighten's Seastack Bay real-time GI demo

Beautiful Ninja Theory-created demo showcases new open-world tech in the UE4 and Unity lighting system.

Thursday, March 17th, 2016

Allegorithmic releases Substance Painter 2

3D painting tool gets Iray renderer integrated inside, new Clone and Smudge tools, new Linux edition.

Wednesday, March 16th, 2016

IKinema announces LiveAction 2

Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.

Friday, March 11th, 2016

See more details of the new features in Modo 10.0v1

Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.

Tuesday, March 8th, 2016

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Latest News

Vue and PlantFactory may be going open-source

Legal obstacles to open-sourcing the environment and plant-creation tools have been cleared - but email Bentley Systems to make it happen.

Wednesday, December 31st, 2025

Science.D.Visions releases 3DEqualizer4 8.1

First 2025 update to the high-end matchmoving app adds features for solving piggyback cameras, and a new Blender export script.

Tuesday, December 30th, 2025

The Pixel Farm releases 2025 updates to PFTrack

Check out the latest changes to the matchmoving sofware, including improvements to lens distortion. Perpetual licenses available again.

Monday, December 29th, 2025

Faceform releases Wrap 2025.11 and Wrap4D 2025.11

Check out the new features in the varied updates to the topology transfer tools for creating 3D characters from scan data.

Friday, December 26th, 2025

Happy holidays to all CG Channel readers!

Site updates may be less frequent than usual over the next week, but normal service will resume on Monday 5 January.

Thursday, December 25th, 2025

AOUSD releases the OpenUSD Core Specification

First formal USD spec marks a step towards making USD an ISO-ratified cross-industry standard. See what it means for CG software developers.

Tuesday, December 23rd, 2025

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