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Search for "opensubdiv"

Isotropix releases Clarisse 3.5

Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material.

Monday, July 31st, 2017

Autodesk ships Maya 2018

Viewport 2.0 becomes the primary viewport; new features added to the MASH motion graphics and Bifröst fluid simulation toolsets.

Tuesday, July 25th, 2017

Foundry ships Nuke, NukeX and Nuke Studio 11.0

Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.

Tuesday, July 25th, 2017

Foundry releases Katana 2.6

Look dev and lighting tool gets new API to lay groundwork for native viewer based on Pixar's Hydra real-time rendering architecture.

Wednesday, May 3rd, 2017

Foundry releases Nuke 11 product family in beta

Speed and open standards focused update adds support for VFX Reference Platform 2017, extends GPU acceleration.

Tuesday, April 25th, 2017

Foundry releases Modo 11.0

New modelling options and support for OpenSubdiv 3.0, but the main news this time round is the new rental and maintenance plans.

Monday, April 24th, 2017

Epic Games unveils new VR editing tools in Unreal Engine

In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due.

Tuesday, March 7th, 2017

Autodesk releases Maya LT 2017 Update 3

Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0.

Friday, February 24th, 2017

Maxon ships Cinema 4D R18

Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.

Thursday, September 1st, 2016

Pixar open-sources its Universal Scene Description

Updated: New 'super Alembic' system for exchanging VFX scene data released officially. Plugins for Maya and Katana.

Wednesday, July 27th, 2016

Autodesk unveils Maya LT 2017

Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements.

Tuesday, July 26th, 2016

Autodesk unveils Maya 2017

Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.

Monday, July 25th, 2016

Tetraface releases Metasequoia 4.5 for OS X

Veteran Japanese 3D modelling app comes to Macs for the first time - and even gets RenderMan support.

Friday, April 8th, 2016

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Latest News

Get 330 free kitbash assets for post-apocalyptic environments

Download free assets from Oleg Ushenok's incredible new kitbash asset pack. FBX format, with PBR textures, for commercial use.

Sunday, June 22nd, 2025

Maxon releases Red Giant 2025.5

Check out the latest features in Maxon's suite of motion graphics and VFX plugins for compositing and video editing apps.

Sunday, June 22nd, 2025

Tutorial: Creating a Sci-Fi Sequence using Houdini Solaris

Master lighting and layout workflows for VFX with The Gnomon Workshop's comprehensive guide to Houdini's Solaris toolset.

Saturday, June 21st, 2025

Open 3D Foundation releases O3DE 25.05

Check out the changes to the open-source game engine, including updates to multi-GPU rendering, cinematics editing and XR workflow.

Friday, June 20th, 2025

Maxon releases Redshift 2025.5

Check out the new features in the GPU renderer, including support for rendering USDZ files, and support for point clouds in Blender.

Thursday, June 19th, 2025

Maxon releases Cinema 4D 2025.3 with new liquid simulation system

3D animation and motion graphics app gets liquid simulation toolset, plus support for UDIMs and texel density. See all the new features.

Thursday, June 19th, 2025

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