Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
See the best VFX and animation work created with V-Ray, plus tech breakdowns of the key projects.
Monday, November 2nd, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU.
Thursday, October 29th, 2020
Master real-world games animation workflows with The Gnomon Workshop's new Maya tutorial.
Thursday, October 22nd, 2020
Crazy new Maya toolset will let you design wrinkles for 3D characters interactively and export to UE4.
Friday, October 16th, 2020
Now shipping: see the prices and specs for the Lenovo P620 and AMD's Threadripper Pro CPUs.
Thursday, October 15th, 2020
Neat work-in-progress tool offers a 'fast, non-destructive' way to modify USD assets outside DCC apps.
Wednesday, October 14th, 2020
Master Adobe's texturing software with The Gnomon Workshop's essential new introductory tutorial.
Monday, October 12th, 2020
USD-based 'open collaboration' platform for CG work will become free to individual users this fall.
Monday, October 5th, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
Neat $995 inertial mocap gloves can be used to stream hand and finger tracking data live to apps like Maya, Blender, Unity and UE4.
Thursday, September 17th, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user.
Tuesday, September 15th, 2020
Updated: early registration now available for the beta of the next major version of the C4D renderer.
Tuesday, September 15th, 2020