Rigging artist Walter Delgado's intuitive add-on retargets animation between 3D characters, regardless of rig structure.
Tuesday, November 5th, 2024
Rigging artist Walter Delgado's intuitive add-on retargets animation between 3D characters, regardless of rig structure.
Tuesday, November 5th, 2024
Get the DNEG Lead Animator's neat free creature rig, licensed for use in portfolio work, and supplied as a Maya MB scene file.
Sunday, November 3rd, 2024
Update to the 3D animation tool reworks Boolean modeling, and introduces OpenPBR support and interesting new simulation features.
Wednesday, October 16th, 2024
Maya's multiphysics plugin gets experimental new modular rigging toolset, plus the option to generate variant simulations in the cloud.
Saturday, October 12th, 2024
Discover a production-proven, time-saving character animation workflow with The Gnomon Workshop's new Maya masterclass.
Tuesday, September 10th, 2024
Streamlined new tool automatically adds overlap and follow-through to increase the realism of character and creature animation.
Monday, September 9th, 2024
Master UV work for games, VFX and motion graphics with The Gnomon Workshop's detailed introduction to Maya's UV tools.
Saturday, August 10th, 2024
Latest update to the 3D software adds machine-learning-based tool to create fast approximations of complex character rigs.
Wednesday, July 31st, 2024
Discover the new features in VFX artist Erik Lehmann's time-saving tool for bulk-renaming objects in Maya scenes.
Tuesday, May 28th, 2024
Check out the new features in the 3D animation software, from updates to LookdevX to a sneak peek at character rigging in Bifrost.
Wednesday, May 22nd, 2024
Check out the latest features in the 3D modeling and animation app, from the new Smart Extrude system to LookdevX, Arnold and Bifrost.
Wednesday, March 27th, 2024
Sizeable updates to the shattering and dynamics plugin add new Fast Stacking & Deactivation solver, new fracturing and simulation controls.
Tuesday, February 27th, 2024
Maya edition of the renderer gets support for MaterialX, initial support for LookdevX, and the option to scatter lights with Chaos Scatter.
Monday, February 19th, 2024