We quiz the veteran of the UK commercials scene on the art of creating award-winning idents.
Friday, February 3rd, 2012
We quiz the veteran of the UK commercials scene on the art of creating award-winning idents.
Friday, February 3rd, 2012
You wait a week for a tool to convert ZBrush 4R2b hair to splines, then two come along at once.
Monday, January 30th, 2012
Updated: Export hair created with the recent ZBrush 4R2b update to 3ds Max - and now Maya and Blender.
Monday, January 30th, 2012
Developer releases new animated geometry caching system for 3ds Max; Maya and Softimage to come.
Thursday, January 26th, 2012
Blend stock body types to create a base mesh, then apply a rig created by Animal Logic's Eric Thivierge.
Wednesday, January 25th, 2012
Parametric texture-authoring tool gets updated layer stack, improved SVG tools and revamped website.
Tuesday, January 24th, 2012
The LA studio discusses its inventive visuals for the Eastern-inspired Josh Hartnett crime thriller.
Monday, January 23rd, 2012
3ds Max import/export toolset for the fluid simulator now in alpha. Maya and Houdini versions also available.
Thursday, January 19th, 2012
Watch Jasper Brekelmans' tech demo for Motek Entertainment's new markerless facial capture system.
Wednesday, January 18th, 2012
Fluid dynamics plugin for 3ds Max updated to take advantage of CUDA-based graphics cards.
Friday, January 13th, 2012
Updated: Get animated crowds of up to 50 into 3ds Max for rendering. Version 1.5 now available in beta.
Thursday, January 12th, 2012
London studio calls for coders as well as wannabe VFX artists to win paid six-week work placements.
Tuesday, January 10th, 2012
Latest version of Maya animators' toolkit includes automated real-time scene-recovery system.
Thursday, December 29th, 2011