Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
Gaseous fluid simulator gets new multiview option for the GPU viewport, more controls for Turbulence Noise.
Friday, August 9th, 2019
Texture map generation tool gets new low-cost student and personal licences for non-commercial work.
Tuesday, August 6th, 2019
Open-source subdivision library used in many DCC tools now supports same feature set for Loop and Catmull-Clark subdivision.
Tuesday, July 2nd, 2019
Unique tool for retopologising facial and full-body scan data gets accurate new BlendWrapping mode, new sculpting brushes.
Wednesday, June 19th, 2019
Updated - C4D edition shipping: renderer gets fast new caustics system, more denoising options, fisheye camera.
Tuesday, June 18th, 2019
Updated: Standalone render denoising tools get new integration plugins for Houdini and Clarisse.
Monday, April 15th, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Handy Modo add-on automatically 'relaxes' edge loops to create clean, animation-ready topology.
Tuesday, February 26th, 2019
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review.
Friday, August 31st, 2018
Low-cost digital painting tool gets real-time preview for clone sources, new reverse image search feature.
Friday, July 27th, 2018