Theme: Heavy Metal
1st Place: Seavannah
2nd Place: markwhitcombe
3rd Place: sputch
Tuesday, August 9th, 2011
Theme: Heavy Metal
1st Place: Seavannah
2nd Place: markwhitcombe
3rd Place: sputch
Tuesday, August 9th, 2011
Jason Lewis takes the 3ds Max plug-in renderer's new materials, stereo options and GPU-accelerated preview for a test drive.
Tuesday, June 28th, 2011
Updated script recreates the subdivision levels of 3ds Max models on which the Modifier stack has been collapsed.
Wednesday, June 1st, 2011
Our latest show report rises from the murk of industry politics to discover why the future is bright for open-source production tools.
Thursday, May 5th, 2011
Weta's 'deep compositing' tech to be incorporated in next release of HDR file format and supported in Nuke.
Thursday, May 5th, 2011
Golaem Crowd aims to provide simpler alternative to Massive for complex visual effects shots.
Thursday, April 28th, 2011
Terms of new online store enable Amazon to maximise market share at expense of game devs' profits, warns trade body.
Thursday, April 14th, 2011
Disney releases its 50th animated feature film on Blu-ray next week. Visual spectacle, or tangled mess?
Friday, March 25th, 2011
CS5's GPU-accelerated features speed up workflow - but your choice of card isn't as crucial as you think.
Wednesday, March 16th, 2011
Developer promotes standard UIs, 'one click' interoperability, and price savings on its new bundle deals.
Wednesday, March 2nd, 2011
3D paint package to gain support for Ptex format, large production data sets, character posing workflow.
Tuesday, March 1st, 2011
Co-creator Jocelyn 'Strob' Simard releases eight-part Max and V-Ray walkthrough of his viral hit.
Wednesday, February 9th, 2011
Self-doubt keeps you from getting stagnant, says Avatar's concept artist. Read more insights from his new online masterclass here.
Monday, February 7th, 2011