Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders.
Saturday, December 7th, 2013
Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders.
Saturday, December 7th, 2013
The award-winning illustrator reveals his tips for painting realistic creatures and for promoting your work online.
Wednesday, December 4th, 2013
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests.
Thursday, November 7th, 2013
Updated: innovative hybrid 2D/3D tool gets lots of new render features, Python and Alembic 1.5 support.
Wednesday, October 9th, 2013
Only $1,400, but still pricier and - on paper, at least - less accurate than Matterform's upcoming model.
Friday, August 23rd, 2013
The Digital Domain veteran tells us about his Faustian tale of obsession and underwater monster-hunting.
Wednesday, June 26th, 2013
UV unwrapping tool now handles million-triangle meshes and outputs multi-grid UVs for use in Mari.
Thursday, June 6th, 2013
New research on show ranges from weird Kinect tricks to using your bathwater as a touchscreen interface.
Wednesday, May 29th, 2013
As Microsoft unveils its rival to the PlayStation 4 and Wii U, we round up the key info for games artists.
Tuesday, May 21st, 2013
Buy plugins, libraries and training through Autodesk's commission-free Exchange Apps store.
Monday, April 15th, 2013
Update to the open-source HDR file format should finally make deep compositing available in most tools.
Thursday, April 11th, 2013
The industry veteran provides his character-painting tips, and reveals what's hot in Mari 2.0.
Wednesday, March 27th, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here.
Tuesday, March 26th, 2013