Neat 3ds Max modifier cleans up bad deformations on animated models without losing mesh detail.
Tuesday, November 18th, 2014
Neat 3ds Max modifier cleans up bad deformations on animated models without losing mesh detail.
Tuesday, November 18th, 2014
Match-moving tool gets new offset tracking workflow, plus expanded natural-language control system.
Thursday, November 13th, 2014
AE to get improved C4D workflow; Premiere gets new search and transcoding tools. Both get new UIs.
Tuesday, September 9th, 2014
Now shipping: latest update adds camera tracker, layered reflections and PolyPen modelling/retopo tool.
Wednesday, September 3rd, 2014
Get a handy collection of free Mari shaders and procedurals, compiled by Weta Digital's Jens Kafitz.
Tuesday, July 1st, 2014
Watch a kaleidoscopic three-minute burst of CG created using Foundry tools, from Gravity to Smaug.
Thursday, April 10th, 2014
New 24" model brings the cost of the legendarily pricey pro displays down to a more affordable $599.
Wednesday, April 9th, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
A lot of them, at least. See all 15 nominees for short-form work in their entirety here, along with making-ofs.
Thursday, January 16th, 2014
New 192-core mobile GPU beats last-gen consoles, brings high-end PC graphics to tablets, claims Nvidia.
Monday, January 6th, 2014
DT3D Mari Procedural Library adds nine new procedural types to the app, with scope to author new ones.
Monday, October 28th, 2013
Digital paint tool now available on OS X as part of Mari 2.5. Users of other OSs get a new shader API.
Tuesday, October 8th, 2013
Updated: Max, Maya and Mudbox extensions now available: nothing for Softimage or MotionBuilder this time.
Tuesday, October 1st, 2013