Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking.
Tuesday, July 5th, 2016
1.0.20 update makes the render ready tree models compatible with Maya as well as 3ds Max, Cinema 4D and Houdini.
Tuesday, June 28th, 2016
Powerful procedural city modelling software gets new Alembic exporter for use with visual effects pipelines.
Monday, June 27th, 2016
Production-proven cloth simulation plugin comes to Modo. Capable of creating fabric, hair - and even snow.
Tuesday, May 10th, 2016
Free tool promotes UK trade union BECTU's campaign against unpaid overtime in the creative industries.
Friday, May 6th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Normal news coverage resumes on Monday 18 April. Find out what will be happening on the site until then.
Wednesday, April 13th, 2016
Maya edition of the renderer gets feature parity with 3ds Max; speed boosts of 20-50% on 'most scenes'.
Wednesday, March 2nd, 2016
Real-time lighting tool now lets users add area lights to a scene by 'painting' highlights onto surfaces.
Wednesday, March 2nd, 2016
Update extends tools dev platform's Canvas visual programming system. Long-awaited Modo plugin now officially in beta.
Wednesday, March 2nd, 2016
Updated: New extension release gives the multiphysics plugin support for variable viscosity fluids and a new foam solver.
Wednesday, December 16th, 2015
Update increases render speed by 'up to 4x' on interior scenes, adds new global shader override option.
Thursday, November 12th, 2015