Landscape generator gets new display options, cloud tools and raytraced atmospheres.
Tuesday, November 30th, 2010
Landscape generator gets new display options, cloud tools and raytraced atmospheres.
Tuesday, November 30th, 2010
The most beautiful game on the PS3 spawns an equally beautiful art book. But is it worth the price?
Friday, November 26th, 2010
The VFX supervisor and Fight Club veteran gives his advice on breaking into the compositing industry.
Thursday, November 25th, 2010
(Almost) everything a Max artist could need, from vehicle rigging to complete virtual reality add-ons
Thursday, November 18th, 2010
Cost of industry-standard render tool slashed to $2,000. RenderMan for Maya pricing unaffected.
Monday, November 15th, 2010
Promising new 3D controller to support Max, Maya, Cinema 4D on launch next year, says developer.
Friday, November 5th, 2010
Demo for new input device shows a user rotating the digital model being painted via a real 3D trackball.
Monday, November 1st, 2010
The award-winning veteran of the Assassin's Creed games gives his tips for breaking into concept art.
Monday, November 1st, 2010
Image-based modelling app now optimised for multi-core CPUs; price of Scanner edition cut by $100.
Friday, October 29th, 2010
Updated Maya renderer adds 'ShaderGrind' system to make authoring accessible to non-TDs.
Saturday, October 23rd, 2010
New online store for procedural texture materials, as featured in 3ds Max and Maya 2011.
Thursday, October 21st, 2010
Stereo gaming experience too geeky for mass appeal, says Microsoft Game Studios' Phil Spencer.
Wednesday, October 20th, 2010
Turn heavy sculpts into animation-ready meshes with new OS X edition of poly-optimisation tool.
Wednesday, October 13th, 2010