Capture in-engine footage in 16-bit multilayer EXR format. Now supports forward rendering, 360-degree output.
Thursday, March 16th, 2017
Capture in-engine footage in 16-bit multilayer EXR format. Now supports forward rendering, 360-degree output.
Thursday, March 16th, 2017
Now shipping: fluid simulator gets new FLIP solver for liquids, updated gaseous fluid solver, new forces.
Friday, March 10th, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering.
Thursday, March 9th, 2017
Master organic and hard-surface modelling in ZBrush and Modo with this seven-hour guide from Guerilla Games' Ben Erdt.
Thursday, March 9th, 2017
In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due.
Tuesday, March 7th, 2017
Grading software gets two low-cost hardware control surfaces. Free version now available for Linux.
Friday, March 3rd, 2017
Nuke edition of the renderer gets support for volumetrics, render denoising, Adaptive Lights system.
Thursday, March 2nd, 2017
Features to include new cinematics toolsets, a scriptable rendering pipeline, and a new C# job system.
Thursday, March 2nd, 2017
Two minutes of the best games work created in Houdini, from Uncharted 4 to amazing cinematics.
Sunday, February 26th, 2017
Master lighting and rendering in Arnold with this complete primer from The Mill's Robert Chapman.
Sunday, February 26th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.
Friday, February 24th, 2017
'I'm not dead, just doing R&D', explains developer in blog post on terrain generator's dev build 3014.
Thursday, February 23rd, 2017