Check out the intelligent new progressive lightmapper and dynamic navigation mesh system.
Monday, April 3rd, 2017
Check out the intelligent new progressive lightmapper and dynamic navigation mesh system.
Monday, April 3rd, 2017
New Gnomon tutorial reveals how to create a photorealistic 3D environment from start to finish.
Sunday, April 2nd, 2017
Updated: Beta 2 of new anti-piracy tech for preventing unauthorised use of 3D models available free.
Saturday, April 1st, 2017
Plant-generation tool gets new options for generating low-poly assets for use in real-time work.
Friday, March 31st, 2017
Digital environment tools get support for up to 16 viewports, can now render 360-degree output.
Friday, March 31st, 2017
Sizeable update to renderer adds interactive lights, better interactive look dev, resumable rendering.
Thursday, March 30th, 2017
Check out the neat new clothing simulation options and Immediate Mode physics system due in the next release.
Tuesday, March 28th, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April.
Friday, March 24th, 2017
Master PBR shading workflows in Substance Painter and UE4 with Riot Games' Nick Reynolds' detailed guide.
Friday, March 24th, 2017
Long-established automatic UV unfolding plugin for 3ds Max and Maya gets fast new flatten unwrap mode for hard-surface objects.
Wednesday, March 22nd, 2017
Master advanced workflows like deep compositing with Psyop veteran Robby Branham's detailed four-hour tutorial.
Sunday, March 19th, 2017
VFX-friendly paint app gets new roto tools, updates to the Puppy Ray renderer. Price now under $50.
Friday, March 17th, 2017