Extensive update to feature former CORE technologies like Bullet physics: due to ship by end of year.
Friday, November 11th, 2011
Extensive update to feature former CORE technologies like Bullet physics: due to ship by end of year.
Friday, November 11th, 2011
New release of cebas's increasingly more-than-just-particles plug-in will also add support for Bullet physics.
Tuesday, July 26th, 2011
64-bit version, Bullet physics, enhanced animation, lighting and vegetation tools round off release.
Tuesday, May 25th, 2010
Features due in Unity this year include in-editor LOD generation, swappable physics backends, and more generative AI tools.
Thursday, March 20th, 2025
Discover five key features for CG artists in this major update to the open-source game engine, from Vulkan rendering to real-time GI.
Thursday, March 2nd, 2023
See what's new in AMD's pro GPU drivers, and in tools like Clarisse, Redshift and Omniverse Create.
Thursday, October 6th, 2022
See the key changes planned for the open-source 3D software from Blender 3.0 to Blender 3.7 in 2023.
Thursday, October 28th, 2021
Check out the new features in Deep FX World's standalone multiphysics simulation and procedural animation software.
Tuesday, May 4th, 2021
New update to the fluid simulator once known as Phoenix FD adds collision between floating objects.
Friday, April 16th, 2021
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
Open-source game engine gets new Boolean modelling system, soft body dynamics, plus revamped 2D and 3D animation toolsets.
Thursday, March 14th, 2019
Real-time physics system now available under a 3-clause BSD licence on PCs and mobile devices.
Tuesday, December 4th, 2018
Sub-$100 Mac-only 3D software gets support for PBR materials, glTF export, new dark UI theme.
Friday, October 19th, 2018