Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools.
Wednesday, March 12th, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools.
Wednesday, March 12th, 2014
Renderfarm manager gets better scheduling, standalone Python API, V-Ray distributed rendering option.
Thursday, January 30th, 2014
Maya particle renderer adds Magma toolkit from 3ds Max edition, better surfacing and shadowing options.
Wednesday, December 18th, 2013
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines.
Monday, December 9th, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013
Renderfarm manager gets intuitive new graph view, MongoDB backend, built-in cloud management tools.
Wednesday, June 5th, 2013
Interesting new 'particle reflow' tool helps users layer small sims from many sources to create bigger ones.
Wednesday, May 1st, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max.
Tuesday, March 19th, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline.
Tuesday, March 12th, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops.
Friday, February 22nd, 2013
Use Cinelab to perform basic video editing operations on your tablet - but you'll need Windows 8 to do so.
Thursday, October 25th, 2012
New plugin for the Deadline render manager automates creation of contact sheets and QuickTimes.
Tuesday, July 31st, 2012
Popular renderfarm management solution to get support for cloud render services, new standard GUI.
Wednesday, July 25th, 2012