Past Rodeo FX environment lead Jeremy Boissinot breaks down his workflow on Jack the Giant Slayer.
Wednesday, September 28th, 2016
Past Rodeo FX environment lead Jeremy Boissinot breaks down his workflow on Jack the Giant Slayer.
Wednesday, September 28th, 2016
Create immersive concept designs even under tight deadlines with Sebastian Gromann's expert tips.
Monday, August 29th, 2016
Top FX TD Wayne Hollingsworth shares his production tips at a free workshop at Gnomon this Thursday. Watch free online.
Monday, August 29th, 2016
Concept artist Eliott Lilly reveals the 10 key questions to ask yourself to plan a successful long-term career.
Tuesday, January 19th, 2016
League of Legends VFX lead Christina Wun explains how colour and shape can help you create compelling in-game FX.
Saturday, October 10th, 2015
Aaron Sims Company lead digital matte painter Didier Konings explains how he created this real production asset.
Wednesday, September 23rd, 2015
DreamWorks veteran Sébastien Wojda provides his expert tips for creating better character animation.
Monday, September 7th, 2015
Read sculptor Steve Lord's advice for sculpting better creatures: from real animals to mythical beasts.
Wednesday, July 22nd, 2015
Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system.
Thursday, June 4th, 2015
Leading artists from Gnomon's free Animal show give their tips for creating better creature concept art.
Wednesday, April 29th, 2015
Hobbit veteran Kory Juul reveals the lessons he has learned while making CG feature White Tiger Legend.
Tuesday, August 26th, 2014
Hobbit concept artist Ben Mauro's free one-hour Yukon Pit Crew video shows the process from end to end.
Monday, January 13th, 2014
Updated with new video: Watch the Naughty Dog artist's guide to using Otoy's GPU-accelerated engine.
Tuesday, September 17th, 2013