In our final show report, we salute the magic of Harry Potter and discovers what videogames still have to learn from visual effects.
Monday, May 9th, 2011
In our final show report, we salute the magic of Harry Potter and discovers what videogames still have to learn from visual effects.
Monday, May 9th, 2011
Reposado Python tools and SeExpr expression language go open source. Is either one the next Ptex?
Monday, May 9th, 2011
Our third show report delves into stereo to discover the problems of pre-viz, and why the world needs more stereo conversion artists.
Friday, May 6th, 2011
Half-point update of the landscape generator goes on general release, boosting texture-placement and cloud-editing tools.
Friday, May 6th, 2011
Our latest show report rises from the murk of industry politics to discover why the future is bright for open-source production tools.
Thursday, May 5th, 2011
Weta's 'deep compositing' tech to be incorporated in next release of HDR file format and supported in Nuke.
Thursday, May 5th, 2011
We quiz the co-founder of the Tech Oscar-winning firm on its innovative new relighting and shading tools.
Wednesday, May 4th, 2011
In the first of our reports from Europe's premier CG show, we move from the magic of ILM to the future of lighting pipelines.
Wednesday, May 4th, 2011
Promising new relighting tool in use on 52-part animated series and Discovery Channel documentary.
Tuesday, May 3rd, 2011
Polish developer releases Solar: a high-end CUDA-based compositor, developed in conjunction with real VFX productions.
Monday, May 2nd, 2011
Spot five bugs or more in the Photoshop texture plug-in and net a copy of Filter Forge 3.0 Professional.
Monday, May 2nd, 2011
Discover the sculpting challenges the 140-plus inhabitants of Dirt posed for ILM's Digital Model Shop.
Monday, May 2nd, 2011
Check out GPU accleration, the new car paint shader and Ptex workflow in the new version of the renderer, released today.
Friday, April 29th, 2011