Fill in a five-minute online questionnaire to get 50 credits to spend on models and motions.
Tuesday, February 26th, 2013
Fill in a five-minute online questionnaire to get 50 credits to spend on models and motions.
Tuesday, February 26th, 2013
But does the update to the anime stock figure look more realistic or "more like an ingenue cosplayer"?
Tuesday, February 26th, 2013
Watch SCE's lead character artist in action at Pixologic's free user group meeting in Hollywood on 7 March.
Tuesday, February 26th, 2013
Creation tools-development platform to get add-ons for real-time lighting, streaming renders to a browser.
Monday, February 25th, 2013
Real-time mocap solver for Maya now supports OptiTrack hardware; new, more advanced constraints.
Monday, February 25th, 2013
400 march on ceremony itself, more protest online over snub to Rhythm & Hues' Oscar acceptance speech.
Monday, February 25th, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops.
Friday, February 22nd, 2013
Our tech shows the soul in a character's eyes, David Cage tells the PlayStation 4 launch audience.
Friday, February 22nd, 2013
Nice facial animation and dynamic lighting, and some awesome environments. But is it prerendered?
Friday, February 22nd, 2013
Impressive update adds high-end rigid-body dynamics, true claylike sculpting to the open-source app.
Friday, February 22nd, 2013
Now shipping: After Effects physics engine gets cool new simulation tools, including basic soft bodies.
Thursday, February 21st, 2013
But is WobbleWorks' 3Doodler the future of 3D creation or just a very fancy hot glue gun?
Wednesday, February 20th, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU".
Wednesday, February 20th, 2013