Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
New AutoSolve feature in the markerless facial capture system set to slash artists' set-up times.
Friday, March 22nd, 2013
Cool spots for the French channel see monochrome birds and beasts burst into trails of light and colour.
Thursday, March 21st, 2013
Real-time visualisation tool gets major new animation, lighting and import options. Price up a lot, too.
Wednesday, March 20th, 2013
New Skylight Illumination from IBL option lets mental ray render scenes using an environment map properly
Tuesday, March 19th, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max.
Tuesday, March 19th, 2013
Updated: Gru, the kids, and the Minions are back with cars, gadgets... and more weapons!
Monday, March 18th, 2013
Major update adds better ocean-surface sims and cloud sculpting via DreamWorks' OpenVDB technology.
Friday, March 15th, 2013
Update to the 3D paint package adds "the next generation of layers": think Photoshop, but with a twist.
Thursday, March 14th, 2013
Upcoming release to feature new particle engine, audio tools, "up to 175x" speed boost - and new price.
Wednesday, March 13th, 2013
Sam Raimi's take on Oz is a visual spectacle, but it favors style over substance, argues Fernando Caire.
Tuesday, March 12th, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline.
Tuesday, March 12th, 2013