Post on the Blender development blog points out difficulties of UI redesign, proposes working group.
Thursday, October 24th, 2013
Post on the Blender development blog points out difficulties of UI redesign, proposes working group.
Thursday, October 24th, 2013
If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys.
Thursday, October 24th, 2013
New making-of video explores the new particle tools in Unreal Engine 4, including dynamic particle lighting.
Wednesday, October 23rd, 2013
Creative Flame work crams 50 years of Doctor Who history - and all 11 Doctors - in a single one-minute spot.
Tuesday, October 22nd, 2013
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Dax Pandhi's ambitious Vue add-on enables users to create ultra-detailed skies for visual effects work.
Tuesday, October 22nd, 2013
Teaser for Crytek's Xbox One title combines simulation with stylised art direction to strikingly grim effect.
Monday, October 21st, 2013
Free update adds support for the DreamWorks-developed volumetric file format, over 70 new graph nodes.
Friday, October 18th, 2013
See IKinema's free WebAnimate browser-based retargeting tool in use to create not 3D, but toon animation.
Friday, October 18th, 2013
Watch Blender Guru's Andrew Price analyse the software's 'broken' UI, then comment on his own proposals.
Thursday, October 17th, 2013
Check out the stylish simulation and creature work in this brace of ads created for UN World Food Day.
Thursday, October 17th, 2013
Teach yourself the fundamentals of character work with the animation school's toon-style Stewart rig.
Wednesday, October 16th, 2013
Real-time architectural rendering tool to get animated vegetation, better water, physical camera effects.
Wednesday, October 16th, 2013