Neat script converts all the materials in a 3ds Max scene into their V-Ray, mental ray, Iray, Corona equivalents.
Wednesday, March 2nd, 2016
Neat script converts all the materials in a 3ds Max scene into their V-Ray, mental ray, Iray, Corona equivalents.
Wednesday, March 2nd, 2016
Maya edition of the renderer gets feature parity with 3ds Max; speed boosts of 20-50% on 'most scenes'.
Wednesday, March 2nd, 2016
Real-time lighting tool now lets users add area lights to a scene by 'painting' highlights onto surfaces.
Wednesday, March 2nd, 2016
Update extends tools dev platform's Canvas visual programming system. Long-awaited Modo plugin now officially in beta.
Wednesday, March 2nd, 2016
Top concept artist Jared Krichevsky reveals his workflow in Gnomon's free live event on Thursday, 3 March.
Tuesday, March 1st, 2016
See the best real-time models uploaded to the site this month: from a Yellow Submarine to Dark Souls 3.
Tuesday, March 1st, 2016
Power up your CG skills with two days of talks from top artists at Blizzard, Disney and Luma Pictures.
Monday, February 29th, 2016
$20 paint tool gets new bristle brush controls, option to paint strokes that scale automatically with Z-depth.
Friday, February 26th, 2016
First 50 artists to enter the new online model-viewing service's animation contest each get $50. Best one wins $1,000.
Wednesday, February 24th, 2016
See ex-Blur Studio character lead Jesse Sandifer's careers talk at Gnomon's LA campus on Thursday, or watch free online.
Tuesday, February 23rd, 2016
'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows.
Tuesday, February 23rd, 2016
Next version of renderer to add adaptive image sampling, new denoising system. Cinema 4D version due this year.
Tuesday, February 23rd, 2016
New Layout tool lets users edit timing or visual properties of crowd sims without re-running the simulation.
Friday, February 19th, 2016