Quixel's CEO tells us how he ate gruel for months to develop killer texturing tools - only to keep giving them away free.
Wednesday, December 2nd, 2015
Quixel's CEO tells us how he ate gruel for months to develop killer texturing tools - only to keep giving them away free.
Wednesday, December 2nd, 2015
Jason Lewis puts HP's top-of-the-range pro mobile system through a battery of real-world tests.
Tuesday, November 10th, 2015
League of Legends VFX lead Christina Wun explains how colour and shape can help you create compelling in-game FX.
Saturday, October 10th, 2015
Aaron Sims Company lead digital matte painter Didier Konings explains how he created this real production asset.
Wednesday, September 23rd, 2015
DreamWorks veteran Sébastien Wojda provides his expert tips for creating better character animation.
Monday, September 7th, 2015
See the best CG work produced throughout the world this year: from indie shorts to medical animations.
Tuesday, July 28th, 2015
The concept artist tells us about his work, designing believable game worlds, and his tips for other artists.
Monday, July 27th, 2015
Read sculptor Steve Lord's advice for sculpting better creatures: from real animals to mythical beasts.
Wednesday, July 22nd, 2015
Jason Lewis puts three of Nvidia's top-of-the-range Quadro cards through a battery of real-world tests.
Monday, July 6th, 2015
Watch the winning entries from this year's CG Student Awards, chosen from over 200 leading CG schools.
Friday, July 3rd, 2015
Watch our pick of the show's hottest research - from recreating fine skin details to simulating mayonnaise.
Tuesday, June 16th, 2015
Digital Domain's Stefano Giorgetti provides his tips for making best use of Maya's instancing system.
Thursday, June 4th, 2015
Leading artists from Gnomon's free Animal show give their tips for creating better creature concept art.
Wednesday, April 29th, 2015