The top concept artist explains his workflow - and reveals why listening to metal can help your matte work.
Monday, September 9th, 2013
The top concept artist explains his workflow - and reveals why listening to metal can help your matte work.
Monday, September 9th, 2013
The creature artist and veteran of Rango and Pacific Rim runs our gauntlet of tech and career questions.
Thursday, September 5th, 2013
Forget the plot: the backdrops are out of this world. ILM explains how it created the film's CG environments.
Monday, August 19th, 2013
Updated: We round up the main new products from the show - including five more we missed first time round.
Tuesday, August 6th, 2013
VFX supervisor Sebastiano D'Aprile explains how 'Brewmaster's Inspiration' blends stop-motion and painterly CG.
Wednesday, July 31st, 2013
The Digital Domain veteran tells us about his Faustian tale of obsession and underwater monster-hunting.
Wednesday, June 26th, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013
The Iron Man veteran talks us through his world and vehicle designs for M. Night Shyamalan's sci-fi drama.
Thursday, June 13th, 2013
The master artist tells us about his work, his creativity tips, and SB Explore, his upcoming art workshop.
Monday, May 13th, 2013
Master core post-production skills to improve your interior renders with Jamie Cardoso's exclusive tutorial.
Thursday, May 9th, 2013
Cult developer Thiago Costa tells us why he believes the future of high-end CG lies online.
Wednesday, April 24th, 2013
The industry veteran provides his character-painting tips, and reveals what's hot in Mari 2.0.
Wednesday, March 27th, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here.
Tuesday, March 26th, 2013