Regular subscribers to get Particle Flow Tools Box2 add-on following user claims of 'two-tier' subs policy.
Thursday, August 9th, 2012
Regular subscribers to get Particle Flow Tools Box2 add-on following user claims of 'two-tier' subs policy.
Thursday, August 9th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
Update to the 3ds Max particle tool adds Bullet physics, car simulation and soft bodies. See them all here.
Friday, June 29th, 2012
Get four pre-built Particle Flow templates from former Frantic Films TD Anselm von Seherr-Thoss.
Monday, June 11th, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
See seven new videos showing off more efficient workflows in the 3ds Max volumetric particle renderer.
Monday, May 28th, 2012
See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion.
Friday, May 18th, 2012
Updated: See 11 new demo videos of Thinkbox's toolset for creating new, more flexible Max modifiers.
Friday, May 4th, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
Developers Steve Pedler and Mike Batchelor release their versatile alternative to Thinking Particles.
Wednesday, February 22nd, 2012
Over 400 new features, updates and bugfixes, including Flash export and new 'Shuriken' particle system.
Wednesday, February 15th, 2012
New video shows cloth, particles and rigid bodies interacting via 3ds Max's MassFX unified simulations.
Wednesday, February 8th, 2012
Physically correct render engine gets support for fur, particles, and improved displacement algorithm.
Friday, November 4th, 2011