AAA Studio has released FurryBall 3.0, a major update to its GPU-based Maya renderer.
As well as housekeeping updates (support for Maya 2013, support for all of Maya’s 2D textures), the new release augments FurryBall’s shading, lighting and particle rendering capabilities.
New features include area lights, indirect lighting from spot lights, support for light-emitting meshes; new Car Paint, Cartoon and Anisotropic materials; and support for Maya particles, including shadow casting.
Now fully integrated into Maya
Probably just as significantly for existing users, FurryBall is now integrated as a regular Maya render engine, meaning that scenes can be rendered within Maya without the need to export data.
Support for other standard features of Maya, including Maya Hair, Maya Fluids, depth of field, subsurface scattering, image-based lighting and deep opacity maps, was added in previous releases of FurryBall.
FurryBall requires Windows Vista or 7, a DirectX 11-compatible GPU and Maya 2010 or above. It costs €999 (around $1,245) for the standard edition, or €1,499 ($1,865) for the Stereo edition.
Read a full list of features in FurryBall 3.0
(Includes download links for 30-day trial editions)