May 17, 2013
Fund FXhome's Kickstarter campaign to bring its low-cost FX tool to Mac and save $150 on the Windows edition. Read More »
May 15, 2013
Budget Maya crowd-simulator adds option to control actors via particles, new squash-and-stretch system. Read More »
May 10, 2013
Update to the particle plugin to add fluids, XPresso integration, full multi-threading. Check 'em all out here. Read More »
April 1, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections. Read More »
March 26, 2013
Watch videos of the new crowd system, mParticles, Perspective Match and pan and zoom tools. Read More »
March 26, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here. Read More »
March 19, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max. Read More »
March 13, 2013
Upcoming release to feature new particle engine, audio tools, "up to 175x" speed boost - and new price. Read More »
March 12, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline. Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »
January 31, 2013
See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter. Read More »
November 21, 2012 | 1 comment
Updated again: Digital nature tools get new particle capabilities. All versions of Vue 11 now shipping. Read More »
November 15, 2012
Developer's 'biggest release to date' adds Mecanim character animation system, support for DirectX 11. Read More »
September 17, 2012
Lyouta Koduka's intriguing tool for 'sculpting' Maya, Softimage and 3ds Max simulations enters free beta. Read More »
August 28, 2012 | 5 comments
Still pining for Naiad? This highly scalable, Alembic-supporting tool could be exactly what you need. Read More »
August 9, 2012 | 5 comments
Regular subscribers to get Particle Flow Tools Box2 add-on following user claims of 'two-tier' subs policy. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »
June 29, 2012
Update to the 3ds Max particle tool adds Bullet physics, car simulation and soft bodies. See them all here. Read More »
June 11, 2012
Get four pre-built Particle Flow templates from former Frantic Films TD Anselm von Seherr-Thross. Read More »
June 5, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles. Read More »