May 28, 2012
See seven new videos showing off more efficient workflows in the 3ds Max volumetric particle renderer. Read More »
May 18, 2012
See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion. Read More »
May 4, 2012
Updated: See 11 new demo videos of Thinkbox's toolset for creating new, more flexible Max modifiers. Read More »
March 12, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too. Read More »
February 22, 2012 | 1 comment
Developers Steve Pedler and Mike Batchelor release their versatile alternative to Thinking Particles. Read More »
February 15, 2012
Over 400 new features, updates and bugfixes, including Flash export and new 'Shuriken' particle system. Read More »
February 8, 2012 | 1 comment
New video shows cloth, particles and rigid bodies interacting via 3ds Max's MassFX unified simulations. Read More »
November 4, 2011
Physically correct render engine gets support for fur, particles, and improved displacement algorithm. Read More »
September 19, 2011
Use them to give commercial projects a little zing with the accompanying After Effects tutorial. Read More »
August 1, 2011
3ds Max renderer to support hair, improved Magma and fractals, and gain new standalone sibling app. Read More »
March 28, 2011
Updated renderer adds native particle rendering, plus improved hair rendering and motion blur. Read More »
March 22, 2011 | 1 comment
Former Frantic Films developers ship cool new meshing plug-in: check out the new tutorials here. Read More »
January 25, 2011 | 3 comments
Visual effects guru posts one-hour video from his recent presentation at New York's 3ds Max user group. Read More »