Students and teachers can now get a copy of the GPU-accelerated Maya renderer for under $130 a year.
Wednesday, April 24th, 2013
Students and teachers can now get a copy of the GPU-accelerated Maya renderer for under $130 a year.
Wednesday, April 24th, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut.
Tuesday, November 27th, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview.
Friday, October 19th, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion.
Friday, May 18th, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer.
Monday, March 12th, 2012
Temporarily, at least. Purchase the GPU-based Maya renderer before 12 December and save $670.
Thursday, November 24th, 2011
Glare Technologies launches inexpensive new addition to its line-up of physically based renderers.
Wednesday, June 15th, 2011