New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU.
Monday, March 31st, 2014
New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU.
Monday, March 31st, 2014
Got an educational email address? Download the GPU-based renderer plus 3ds Max and Blender plugins.
Friday, March 7th, 2014
Updated: Development partner Otoy makes streaming and OctaneCloud technology available free forever.
Monday, December 23rd, 2013
Updated: New GPU-accelerated tool generates games texture maps from photographic source images.
Tuesday, December 10th, 2013
Updated: Latest beta release adds new distributed rendering, subsurface scattering and proxy functionality.
Monday, November 4th, 2013
Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition.
Sunday, September 15th, 2013
Cool tech video shows OptiX-based system preview sets from Monsters University in near-real time.
Tuesday, August 27th, 2013
Switch from GPL licence designed to attract big studios and software houses to contribute to development.
Monday, August 19th, 2013
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
New Lightworks video hints at near-instant results possible with cloud-based GPU rendering pipelines.
Wednesday, August 14th, 2013
See Nvidia's iray renderer run natively inside Maya, in much the same way as it does in 3ds Max.
Monday, July 15th, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013