Otoy has released the beta version of OctaneRender for Blender, its new plugin linking the titular physically based GPU-accelerated renderer to the equally titular open-source 3D package.
The plugin makes Octane materials, lights and cameras accessible directly inside Blender.
The new add-on joins existing plugins for 3ds Max, Maya, LightWave, Cinema 4D, ArchiCAD, Revit, DAZ Studio and Poser, with Softimage, Modo, SketchUp and AutoCAD in the works.
Feature-wise, that’s essentially all you need to know. Specifications-wise, you’ll need to be running Blender 2.68, and to be doing so in 64-bit, on Windows 7 or 8. A Mac OS X version is in development.
Like the other plugins, OctaneRender for Blender costs €99 (around $130) during the beta phase, rising to €199 ($265) on official release, although there’s no word yet when that will be.
You’ll also need the standalone edition of Octane Render to make use of it, which also costs €199.
You can read (some) more details in the release thread on Otoy’s forums, although most of the comments consist of people asking the developer to hurry up with the Modo version.
Tags: 3ds max, add-on, ArchiCAD, AutoCAD, Blender, Cinema 4D, DAZ Studio, GPU-accelerated, GPU-based, LightWave, Maya, modo, Octane Render, OctaneRender for Blender, physically based, plugin, Poser, Revit, SketchUp, softimage