February 7, 2021
Free standalone edition of the popular particle generator now emits particles in 3D, not just 2D. Read More »
February 3, 2021
'Really real-time' renderer gets new interface layout and material presets to speed up workflow. Read More »
January 28, 2021
Physically based GPU render engines get new lighting design tools and improved denoising. Read More »
January 14, 2021
GPU-accelerated alternative to Houdini's Sparse Pyro solver can also now simulate coloured smoke. Read More »
November 9, 2020
Both GPU renderers get new options for rendering animations, plus a free GPU benchmarking tool. Read More »
October 28, 2020
Free GPU-based sculpting tool's new modifier stack will deform high-res meshes in near-real time. Read More »
October 21, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools. Read More »
October 8, 2020
All part of a deal between Otoy and BiteTheBytes to link the GPU-based renderer and terrain generator. Read More »
August 24, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders. Read More »
August 12, 2020
Now shipping: new procedural animation app blends 'the power of 3D with the ease of use of 2D'. Read More »
July 17, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material. Read More »
July 17, 2020
Real-time gaseous fluid simulator gets neat new GPU particle system for finer, wispier smoke effects. Read More »
July 17, 2020
OctaneRender subscribers can use the popular GPU-based gaseous fluid simulator free during the trial. Read More »
June 23, 2020
Check out the new features in Corel's natural media painting package, including new AI-based preset art styles and Clone Tinting. Read More »
June 19, 2020
Big update with a small version number adds a new GPU-based chroma keyer to the real-time motion graphics and VFX software. Read More »
June 4, 2020
The open-source 3D software's first ever Long Term Support release comes packed with new features. Check them out here. Read More »
June 4, 2020
'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency. Read More »
May 16, 2020
Physically based renderer gets tool to turn Substance Painter textures into Maxwell materials, support for coated materials in Maxwell GPU. Read More »
May 14, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry. Read More »
April 14, 2020
New integrated version of the EmberGen real-time gaseous fluid simulator coming to OctaneRender. Read More »
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