May 10, 2022
EmberGen creator's hotly tipped upcoming real-time liquid simulator now generates foam and spray. Read More »
May 10, 2022
EmberGen developer's upcoming real-time terrain generator is pitched as the Substance 3D Designer of planetary creation. Read More »
May 2, 2022
Physically based GPU renderers get better tools for cloning objects, new render composition guides. Read More »
April 26, 2022
'Really real-time' renderer gets new non-photorealistic rendering toolset, SSGI and multi-materials. Read More »
April 12, 2022
GPU-based terrain generation app gets new Fast Render mode, plus bridge tools for Unity and UE4. Read More »
April 12, 2022
GPU-accelerated sparse gaseous fluid solver gets new profiling tools. Native Metal support now in beta. Read More »
March 17, 2022
Update to the real-time gaseous fluid simulator adds support for Wacom tablets, EXR backplates. Read More »
February 3, 2022
Free standalone edition of the popular particle generator gets neat new fluid dynamics toolset. Read More »
December 21, 2021
GPU renderers for visualisation and portfolio work get versatile object scattering and instancing system. Read More »
November 3, 2021
Updated: digital painting software now natively supports Apple M1 processors, making brush performance 'up to 4.7x faster'. Read More »
October 22, 2021
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya. Read More »
September 16, 2021
Physically based 'really real-time' renderer gets new Sheen effect to mimic the look of real-world fabrics. Read More »
August 20, 2021
Cost of the real-time gaseous fluid simulator down 15-20% for anyone earning under $1 million per year. Read More »
May 18, 2021
Updated: See what's new in Build 6 of the GPU-based alternative to Houdini's own Sparse Pyro solver. Read More »
May 11, 2021
GPU-based tool for sculpting animation caches gets initial support for Alembic, plus option to use procedural textures as alphas. Read More »
March 12, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files. Read More »
February 3, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport. Read More »
November 9, 2020
Both GPU renderers get new options for rendering animations, plus a free GPU benchmarking tool. Read More »
October 28, 2020
Free GPU-based sculpting tool's new modifier stack will deform high-res meshes in near-real time. Read More »
October 21, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools. Read More »