April 24, 2013
Students and teachers can now get a copy of the GPU-accelerated Maya renderer for under $130 a year. Read More »
April 8, 2013
Interesting new GPU-accelerated tool generates games texture maps from photographic source images. Read More »
March 12, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos. Read More »
November 28, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins. Read More »
November 27, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut. Read More »
October 19, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview. Read More »
June 5, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles. Read More »
May 18, 2012
See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion. Read More »
March 12, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too. Read More »
March 12, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer. Read More »
November 24, 2011
Temporarily, at least. Purchase the GPU-based Maya renderer before 12 December and save $670. Read More »
June 15, 2011
Glare Technologies launches inexpensive new addition to its line-up of physically based renderers. Read More »