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GPU-based

  • AAA Studio releases FurryBall 3.0

    June 5, 2012

    GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles. Read More »

  • Wired posts first images of Unreal 4 engine

    May 18, 2012

    See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion. Read More »

  • Nvidia shows new real-time fur simulation system

    March 12, 2012

    See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too. Read More »

  • Nvidia shows videos of new real-time fracture engine

    March 12, 2012

    GPU-based dynamic fracturing system will form part of APEX physics framework, says developer. Read More »

  • AAA Studio cuts price of FurryBall by 50%

    November 24, 2011

    Temporarily, at least. Purchase the GPU-based Maya renderer before 12 December and save $670. Read More »

  • Indigo RT: sub-$200 GPU-based unbiased renderer

    June 15, 2011

    Glare Technologies launches inexpensive new addition to its line-up of physically based renderers. Read More »

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