July 5, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking. Read More »
June 7, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering. Read More »
March 11, 2016
Promising new C4D renderer uses game engine techniques for fast, accurate physically based shading. Read More »
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