Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
Master core post-production skills to improve your interior renders with Jamie Cardoso's exclusive tutorial.
Thursday, May 9th, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU".
Wednesday, February 20th, 2013
See the upcoming DoF and stereo tools in Motiva's innovative software for manipulating rendered images.
Tuesday, September 4th, 2012
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users.
Wednesday, August 29th, 2012
See some nice real-time caustics and DoF, then download the Rigid Gems demo and try it for yourself.
Monday, July 23rd, 2012
Speed difference between iray and mental ray in 3ds Max 2013 is 'amazing', claims artist Juan Gea.
Thursday, April 5th, 2012
See character animation controllers in use on non-character objects, and funky viewport depth of field effects.
Wednesday, March 14th, 2012
Production-proven GPU-accelerated renderer gains support for real-time DoF, Bokeh effects, motion blur.
Tuesday, July 26th, 2011
Point cloud renderer for Softimage gains GI, AO, DoF, motion blur. Check out the new 'Cloudalypse' demo above.
Monday, April 4th, 2011
Latest update to game engine adds waves, foam generated at shorelines, Bokeh effects.
Wednesday, February 16th, 2011