Art And Animation Studio has released an update to FurryBall, its GPU-accelerated renderer for Maya, adding support for real-time depth of field with realistic Bokeh effects and real-time motion blur.
Other new features in version 2.1 include the option to output motion vectors as a render pass, a disparity check for stereo camera rigs, and a new fluid attributes node, building on existing support for Maya Fluids.
AAA Studio used an early version of the software in its work on Goat Story, the Czech Republic’s first full-length 3D animation, and the demo for FurryBall 2.1 (above) is also the teaser for the sequel.
Rendering entirely on Nvidia’s GeForce GTX 460, the studio reports a render time of 2-3 minutes per frame at 1080p resolution, including fluids, AO and a depth pass. Pretty good for a mid-range games card, we’d say.
FurryBall 2.1 is available for Maya 2009 and above on Windows only. The standard edition costs $999, and the stereoscopic edition $1,499.