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Autodesk ships 3ds Max 2018

Thursday, April 13th, 2017 | Posted by Jim Thacker

Autodesk has released 3ds Max 2018, the latest update to its 3D modelling and animation software.

The update replaces mental ray with Arnold 5 as 3ds Max’s de facto third-party render engine, introduces new options for editing motion paths, and overhauls the user interface and Max Creation Graph.

Ships with Arnold, not mental ray
The biggest change in 3ds Max 2018 is the one we knew about in advance: that Autodesk has switched from bundling Nvidia’s mental ray renderer with the software to Solid Angle’s Arnold, which it acquired in 2016.

The bundled version can be used to render from a single machine via the viewport, but output generated in other ways is watermarked, so for command-line or network rendering, you need extra commercial licences.

Nvidia will continue to provide mental ray for 3ds Max as a third-party plugin, including a free licence with similar restrictions to the free version of Arnold bundled with 3ds Max.

You can read more about Autodesk’s switch from mental ray to Arnold in our original story. At the time, users welcomed Arnold’s feature set, but criticised the loss of unlimited network rendering.

MAXtoA integration plugin now includes Arnold 5
However, one change that wasn’t announced at the time is the update to MAXtoA, the 3ds Max integration plugin for Arnold.

The plugin has now reached 1.0 status – previously, it was available, but feature-incomplete – and has now been included with the 3ds Max install for the first time.

Solid Angle has also now officially released Arnold 5, a sizeable update to the renderer, and the version included with 3ds Max 2018. You can read more about the new features in Arnold 5 here.

Autodesk’s own summary of the new features available to 3ds Max users is as follows:

  • Volumetric effects with OpenVDB support
  • Atmospheric Effects
  • Procedural objects (proxies) allow scene exchange with other Arnold plugins
  • A comprehensive selection of integrated Arnold shaders and materials
  • Supports third-party shaders compiled for Windows and Arnold 5
  • Simplified image-based lighting workflow with separate background and environment capabilities
  • Arnold Properties modifier controls render-time effects on a per-object basis
  • Support for Arbitrary Output Variables (AOVs) for compositing and post-processing
  • Depth of field, motion blur and camera shutter effects
  • New virtual reality camera
  • New, more user-friendly layered Standard Surface compatible with Disney models, replacing the Arnold Standard shader
  • New melanin-based hair shader with artistic controls and simplified parameters for more natural results
  • Support for photometric lights to facilitate interoperability with Revit
  • Comprehensive support for 3ds Max physical materials and legacy textures
  • All-in-one Arnold light supports textured area lights, mesh lights, skydomes and distant light sources
  • New portal mode for Quad and Skydome light sources for improved sampling of indoor scenes
  • New Roundness and Soft Edge options for Quad and Spot lights
  • Scene converter provides scripts and presets for converting legacy scenes


Edit motion paths directly in the viewport
Another new feature is the option to edit the motion paths of animated objects directly in the viewport via Bezier-style controls.

Users can manipulate the form of paths, or add and remove keys, with changes also being reflected in the track view. It is also possible to convert existing spline objects to motion paths, or vice versa.

Updates to the Max Creation Graph
The Max Creation Graph (MCG), the node-based programming environment introduced in 3ds Max 2016, has also been updated.

Although there are 78 new operators, most of the changes seem to be workflow-related, including the option to import graphs in .mcg format simply by dragging them onto the viewport.

Handling of type has been improved, meaning that it is no longer necessary to add extra nodes to graphs to indicate the type system, while a new Live Type option calculates type in the editor on the fly.

There is also a new Node Properties window with better descriptions of operators and compounds, and the compiler has been “significantly improved”.


New interface and workflow options
The UI has also been updated to the Qt5 framework, and features the option to tear off and dock many of the interface elements in order to create custom layouts.

Elements that can be rearranged in this way include the timeline and many of the menus, although not the viewport, according to this thread on Autodesk’s forum.

Other UI changes include a new, modular design for the main toolbar (shown above), and further progress in the ongoing process of converting existing icons for Hi-DPI displays.

Switching between workspaces is also “faster”, although we don’t have any more details than that.

There is also a new UI for State Sets based on the Slate Material Editor, providing “a more consistent look and functionality” and offering a node-based workflow for managing render passes.

Updated 13 April: Autodesk has now officially announced 3ds Max 2018 on its AREA community site.

The blog post lists a couple of additional smaller new features, including a new cloud-based translation service for converting MAX files to LMV files for use in the firm’s CAD-focused Forge viewer.

As usual with major releases of 3ds Max, user response has been mixed, although we’d say that it’s more negative than for the past couple of updates, particularly among people who don’t plan to use Arnold.

You can see a fairly representative set of views in the comments in this thread on CGPress, including some interesting responses from Autodesk tech support specialist Jon A. Bell.

However, whatever your take on the new features, this has been one of the lowest-key updates to 3ds Max in recent history from the point of view of marketing and publicity.

At the time of posting, there are still no videos of the new features in Autodesk’s YouTube channel. It’s also the first time that we can remember that Autodesk hasn’t sent us a press release announcing the update.

Pricing and availability
3ds Max 2018 is currently available to existing subscribers. At time of posting, the system requirements and prices for the new release aren’t online.

The previous release, 3ds Max 2017, is compatible with Windows 7+, and is available on a rental-only basis, with new subscriptions starting at $1,470/year for basic support or $1,630/year for advanced support.

Read more about new features in 3ds Max 2018 in the online documentation

Visit the 3ds Max product website

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9 responses to “Autodesk ships 3ds Max 2018”

  1. Jean-Eric Henault said:

    I remember when CG Channel used to have… Real news! Refused to…. Regurgitate Press Releases like it does now.

    2:06 pm on Wednesday, April 12, 2017

  2. Jim Thacker said:

    I can’t comment on what the news was like when you owned CG Channel, Jean-Eric, but in the seven years I’ve been editing the website, I’ve tried to provide reasonably comprehensive and reasonably balanced coverage of new CG software – including products, like 3ds Max 2018, for which there was no press release – and I’d argue that CG Channel is one of few sites that currently does that.

    5:56 am on Monday, April 17, 2017

  3. lynchon said:


    what is the point of giving Autodesk coverage if no opinion is given? I really think this is the most insulting release Autodesk has done, only 4 (yes just 4) new features with exception to the introduction of Arnold, and they want to charge users with thousands of dollars. What I think Jean is trying to say is that at least if you are going to talk about this new release you could at least give a small review and not just copy paste what is said by Autodesk.

    9:29 am on Monday, April 17, 2017

  4. Jim Thacker said:

    I take the point, but this is a news story, not a review. It was written within hours of the software being released, and isn’t based on extensive testing. I’ve noted that other users’ responses have been more negative than with previous releases, and that even Autodesk itself doesn’t seem to be willing to promote 3ds Max 2018 heavily, but I’m reluctant to mix my own subjective – and inevitably, fairly kneejerk – opinions with the factual details.

    1:33 pm on Tuesday, April 18, 2017

  5. Steve Bro said:

    A lame release, it really just adds arnold, if you are using any other renderer all the other camera, lighting etc, are useless. The only feature i like was the editing paths with beziers. We use Octane and corona so very little goodies for us.

    8:32 pm on Wednesday, April 26, 2017

  6. Andy Q said:

    Every year I pay Autodesk a wad of money and every year I get nothing for it. Another useless release for me (since I’ve switched to Corona renderer). I haven’t gotten excited about a MAX update since version 6 and any useful additions since then have dribbled in every couple of years. How about a release that just fixes all the bugs and crashes? They are C’***s of the highest degree. If I didn’t have a massive pile of MAX resources I would have jumped ship long ago. It’s only a matter of time.

    3:25 pm on Thursday, May 4, 2017

  7. Guillaume Martin said:

    Just more bugs than in 2017 and instead of implementaning new shitty functionnality you just got to make tools that work and free of bug. Autogrid and polygon normal align just NEVER WORKED AS IT DOES, ALIGN OBJECT IN WIERD POSITION HALF OF THE TIME, VRAY FRAME BUFFER TOTALLY FUCKED UP WHEN USING ANOTHER APPLICATION WHEN IT S RENDERING. YEAH NO SURFING ON INTERNET WHEN DOING RENDERING OR UR FRAME BUFFER WILL JUST DISAPEAR AND WONT UPDATE.

    5:20 am on Wednesday, December 6, 2017

  8. Jim Thacker said:

    I’ve edited out some of the more colourful language from the comment, but I think the overall sentiment is clear. 😉

    11:38 am on Wednesday, December 6, 2017

  9. Tom said:

    I haven’t touched an autodesk product since my student license expired for 3ds max 2008 sooooo dunno what to say. Shit company, empty promises, crap software probably sums it up.

    Luckily I had the smarts while using it back then to consider alternatives, on the top of the list were ZBrush and Modo. Now I uses ZBrush and Lightwave though Modo is still good it has sort of lost its appeal and they kinda went the Autodesk route with their dumb model. If LW ever caves in I guess I’ll just go Blender 3D.

    Just sick of this sub based licensing bs!

    2:08 am on Monday, January 8, 2018

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