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AAA Studio cuts price of FurryBall RT by 40%

Wednesday, November 25th, 2015 | Posted by Jim Thacker

 
The new alpha build of FurryBall RT for Cinema 4D. AAA Studio has just cut the price of the GPU-accelerated production renderer, also available for Maya – and, as a legacy release, for 3ds Max – by 40%.

 
AAA Studio has cut the price of FurryBall RT, its GPU-accelerated production renderer, by 40%.

The change, which is a permanent cut rather than a Black Friday offer, reduces the price of a perpetual licence from €599 to €359 (around $380), and that of rental from €99 to €69 (around $75) per month.

The cost of upgrades, academic licences and maintenance contracts have been cut by a similar amount.

New alpha build for Cinema 4D users; price cut also affects FurryBall 4.8
Under AAA Studio’s old numbering system, FurryBall RT would have been FurryBall 5, but the product was renamed following a core code rewrite that repositioned it as a pure CUDA-based raytracer earlier this year.

The update also temporarily made FurryBall a Maya-only renderer, since FurryBall RT 5.0 was not compatible with either 3ds Max or Cinema 4D: both applications supported in previous releases.

Since then, AAA Studio has released alpha build of FurryBall RT for Cinema 4D, which you can see in the video at the top of this story. It’s compatible with Cinema 4D R15 and above.

Updated 26 November: AAA Studio has been in touch to say that the Cinema 4D version is now a full release, not an alpha.

However, the last stable build of the renderer for Cinema 4D and 3ds Max users remains FurryBall 4.8, which is still currently included free with licences of FurryBall RT under the new pricing system.

 
See a complete list of pricing options for FurryBall RT on the product website

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