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Fabric Software unveils Fabric Engine for Modo

Tuesday, May 5th, 2015 | Posted by Jim Thacker

Fabric Software has announced that it is integrating Fabric Engine, its framework for developing high-performance VFX tools, with Modo. Fabric Engine for Modo will go on show at FMX 2015 this week.

Fabric Engine, which simplifies and streamlines the development of multi-threaded, GPU-enabled graphics tools, already integrates with Maya and Softimage out of the box via its Splice API, with 3ds Max support in beta.

Increasing support for Modo within VFX pipelines
The announcement is an interesting reflection of the renewed attention Modo has been getting in the visual effects world since Luxology, its original developer, merged with The Foundry in 2012.

“Customers have been asking us to integrate Fabric Engine with Modo because Modo is becoming increasingly important in their pipeline,” commented Fabric Software chief executive Paul Doyle.

Houdini integration coming soon; Cinema 4D and Unreal Engine in development
In a post on the company’s blog, Doyle also announced that the integration with Houdini – first announced over a year ago – will be in beta “in a few weeks”.

Doyle also confirmed that Fabric Software is also working actively on an integration with Cinema 4D, and is “experimenting with hooking Fabric into Unreal [Engine]’s Blueprint“.

Both integrations in the early stages of development, and there’s no hint at a public release schedule.

Availability
Fabric Engine for Modo is expected to be available for download “in the Siggraph timeframe” – that is, around August.

That suggests that the upcoming Fabric Engine 2.0 and Splice for 3ds Max will also have been released by that point, although there’s no mention of them in the FMX announcement.

Updated: We’ve talked to Fabric Software, who tell us that they aim to release Fabric 2.0 in June or July, with Splice for 3ds Max following later in beta.

Read more about Fabric Engine for Modo in Paul Doyle’s blog post

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