A destruction shot created by Iván de Frías using Thinkinetic’s 3ds Max and Maya plugin Pulldownit to break up the road surface. Version 3 of the software adds a new preview mode and extra shattering controls.
Thinkinetic has released Pulldownit 3, the latest version of its Voronoi pre-shattering and rigid-body dynamics toolset for 3ds Max and Maya.
According to the developer, new features in the software include:
- New Preview mode for shattering: Visualize all shatter parameters before breaking the geometry.
- Conform Voronoi Reshattering: Any shatter pattern can be added to the current set of fragments seamlessly. The number of straight edges in the shatter pattern is also reduced.
- New Width parameter for Radial Shatter: Adjust the size of radial pattern visually.
- New Undo Last button: Undo only the last shatter operation.
- New Crackers Window: New window for controlling the generation of dynamic cracks.
- New Clusters Panel: User now can set clusters of fragments with different fracture parameters in the same fracture body. Clusters can be edited at any time and are saved with the scene.
- Bounded Force fields can break fracture bodies: Any bounded field can break fracture bodies accurately.
- Faster auto body creation: Creating multiple rigid bodies from complex geometry is much faster now.
Thinkinetic also claims that shattering of objects is now 20% faster.
Pricing and availability
Pulldownit 3 is available for 3ds Max 2012 and above and Maya 2012 and above. A node-locked licence costs €395 (around $540), and a floating licence costs €495 ($675).
Read more about Pulldownit 3 on Thinkinetic’s website
Tags: 3ds max, destruction, dynamics, Featured Articles, Maya, plugin, price, Pulldownit, Pulldownit 3, rigid body, shattering, simulation, Thinkinetic, Voronoi
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