Inspired by Cinema 4D’s MoGraph toolset, Radius Effector enables users to animate thousands of objects procedurally, based on distance from a null object, minimising the need to set individual keys.
New options for forces and object distribution
New features in version 2 of the software include the option to direct the daughter objects with forces, using up to six effectors, and three preset falloff curves; and support for Bullet physics.
There are also more options for controlling the position of daughter objects, including the option to distribute them across a control surface, or throughout a volume.
You can get a feel for what the tool is capable of in the very nicely produced demo video above, and watch three further video tutorials on the and_vfx website.
Pricing and system requirements
Radius Effector 2 is available now for thinkingParticles 5 and the upcoming version 6. The Pro edition of the software costs €29 ($40), and there is a free Lite version with a reduced feature set.
Read more about Radius Effector 2 on the and_vfx website
(Includes download link for the Lite version)
Tags: 3ds max, Bullet physics, destruction, Eloi Andaluz, forces, gravity, motion graphics, particles, plugin, price, procedural, Radius Effector, Radius Effector 2, thinkingParticles, thinkingParticles 5