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Motiva ships Colimo 1.7

Tuesday, July 2nd, 2013 | Posted by Jim Thacker

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Colimo 1.7 adds native support for V-Ray inside 3ds Max. Motiva’s innovative software enables users to adjust lighting and materials in a rendered image in real time without access to the original 3D scene.

Motiva has released Colimo 1.7, adding V-Ray support to its real-time tool for relighting rendered images. Colimo’s workflow previously required Modo, Thea Render or mental ray.

Adjust lights and materials in renders
The demo video above shows Colimo 1.7 in use with a V-Ray scene inside 3ds Max. Running the Colimo script automatically generates a set of render and mask passes required to make the rendered image editable.

Importing the files into Colimo then enables the user to adjust lighting or diffuse textures in the image on the fly. The software automatically recalculates reflections and colour bleeding from the global illumination.

Add post effects or convert mono renders to stereo output
Colimo’s RealCamera+ toolset can be used to add post effects to the rendered image interactively, including vignetting, chromatic aberration or a bleach bypass effect.

If a ZDepth pass was generated from the original 3D scene, the user can adjust depth of field via an interactive display showing which parts of the image will be in focus; or generate stereo content from a single render.

Other new features
For non-V-Ray users, other new features in Colimo 1.7 include the ability to load larger projects inside the software, improved memory usage and several optimisations and bugfixes when exporting images for the web.

Colimo 1.7 is available now for Windows. The upgrade is free for registered users. New licences have an MSRP of €139 (around $180), although Motiva is currently offering a 30% discount until the end of July.

Read a full list of new features in Colimo 1.7

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