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FXGear unveils FluX: a new node-based fluid simulator

Tuesday, August 28th, 2012 | Posted by Jim Thacker

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South Korean developer FXGear has released a teaser for FluX, its new node-based fluid simulation software.

If you thought Autodesk’s purchase of Naiad deprived the industry of a valuable tool, FluX is probably for you: like Naiad, it’s node-based; and designed to speed up surfacing, traditionally the bottleneck in liquid simulation.

‘The world’s first fully scalable fluid simulator’
The software is designed for distributed computation across a network, and according to a (probably slightly hyperbolic) section in the blurb entitled ‘Have you ever seen a rendered image with billions of particles?’, previsualises sims “in the blink of an eye”.

FluX supports the Alembic file format, and can export directly into Maya, 3ds Max, Softimage, RenderMan, Arnold, Krakatoa, V-Ray, RealFlow and Houdini.

The only catch is, you can’t buy it yet.

As yet there is no release information on the FX Gear website [Updated 29 August: see comments below], but the company – which also develops the Qualoth cloth simulator, and counts DreamWorks and Disney among its clients – has an established pedigree, so we imagine it can’t be that long to wait.

Read more about FluX on the FXGear website (Automatic Korean-to-English translation)

Hat tip to Max Underground for spotting this one.

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  • Razor

    “The only catch is, you can’t buy it yet.” – Whaaaaaaaaaaaaaaaaaaaaaaaaaaaat?

  • morningfog

    According to the fxgear, flux test version will be available in early of september.. umm ,, let’s see

  • http://www.cgchannel.com Jim Thacker

    Aha. Are they listing a release date on the website? I missed that completely. Could you send over a link, and I’ll update the story?

  • lock

    Why don’t they show a 1 billion particles distributed sim in Houdini? You can do that easily.

  • Spearhead

    I checked out FXGear’s ‘Qualoth’ for cloth animation. It is soo~great. I hope to test FluX ASAP!!!!

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