Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.
Friday, November 16th, 2018
Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.
Friday, November 16th, 2018
Mocha Pro now has 360° tracking tool Mocha VR; Continuum gets 2D particle system particleIllusion.
Thursday, November 15th, 2018
Place, edit and annotate assets in virtual and mixed reality with this neat open-source user interface.
Thursday, November 1st, 2018
Update adds depth passes for native 3D layers, new expressions engine, new Lumetri Color controls.
Monday, October 15th, 2018
Big update turns iClone companion tool into a standalone character generator for games and VR work.
Friday, September 28th, 2018
New technology could let artists use DCC tools in virtual reality, via the same UI as on the desktop.
Friday, September 28th, 2018
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model.
Monday, September 24th, 2018
Promising virtual reality design tool gets support for groups, surface patches and orthographic views.
Friday, September 7th, 2018
Now shipping: alternatives to Unreal Studio help prepare CAD data for import into game engines.
Friday, August 17th, 2018
VR modelling tool gets new Elastic mode for sculpting, support for grid and angle snapping, fewer limits on layers, undo operations and lights.
Monday, July 2nd, 2018
Varied update adds new integrated VR viewport, new hard-surface animation options, improved modelling and UV packing tools.
Thursday, June 21st, 2018
Updated: Free tech converts offline renders to 3D geometry for use in mobile VR. Has exporters for Maya, Unity, UE4 - and now 3ds Max.
Wednesday, June 20th, 2018
Procedural 3D city-generation tool gets greater integration with Unreal Studio for VR work, new option to distribute geometry along curves.
Friday, May 11th, 2018