June 30, 2022
Subscriber-only release updates Cinema 4D's cloth simulation tools and node UI, and adds new HDRIs, textures and Redshift materials. Read More »
April 14, 2022
Compositing and editorial tools get support for NDI, OpenTimelineIO and new machine learning features. Read More »
November 23, 2021
New features in the compositing app include a live link to Unreal Engine and new machine learning options in NukeX. Read More »
October 27, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU. Read More »
July 13, 2021
New sub-€100 3D texturing app can be used to paint or bake 16k PBR texture maps for use in other DCC software or game engines. Read More »
March 17, 2021
Big update to the compositing apps adds new Hydra viewport, ground-breaking machine learning toolset. Read More »
September 24, 2020
New force tuning option in the fluid simulation app lets users 'mask' forces to control sims precisely. Read More »
November 21, 2019
The leading open-source 3D package gets another big update. Check out the key features here. Read More »
November 21, 2019
Free GPU renderer gets new 'full spectrum rendering' mode for hybrid rasterised/ray traced viewport previews. Read More »
August 9, 2019
Gaseous fluid simulator gets new multiview option for the GPU viewport, more controls for Turbulence Noise. Read More »
August 1, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
July 23, 2019
Gaseous fluid simulator can now use 3ds Max 2020.1's detachable viewports as floating previews. Read More »
March 27, 2019
New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster. Read More »
January 8, 2019
Popular hair and fur plugin gets new physics, clumping and braiding toolsets, native support for Arnold. Read More »
January 1, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack. Read More »
March 10, 2017
Now shipping: fluid simulator gets new FLIP solver for liquids, updated gaseous fluid solver, new forces. Read More »
September 16, 2016
Big update to fluid simulator adds new FLIP liquids solver; new options for art directing and retiming sims. Read More »