We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Neat new material layering system lets users visualise complex composite materials accurately within the software.
Friday, July 22nd, 2016
Cool new character animation plugin rigs anything from bipeds to creepy crawlies in a few clicks.
Thursday, June 30th, 2016
Updated: See the complete, near-six-minute short. Runs in real time on a single GeForce GTX 980.
Monday, June 20th, 2016
Come to Epic Games' free four-hour masterclass at Gnomon's Hollywood campus on Wednesday 15 June.
Friday, June 10th, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
New tech lets UE4 users import Alembic files, complete with hierarchies, material assignments and deformations.
Friday, May 27th, 2016
Allegorithmic's free add-on lets users edit textures in Substance format using Houdini's native tools.
Thursday, May 26th, 2016
Support for Google's new mobile VR platform available already. Source code out now, binaries due in June.
Friday, May 20th, 2016
Neat free tool generates AO, cavity, curvature, normal and other maps for use in game engines. Handles dense ZBrush sculpts.
Monday, May 9th, 2016
Export-limited version of Modo for indie game artists ships. Update is free to owners of Modo Indie 901.
Thursday, April 28th, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016