Developer's 'biggest release to date' adds Mecanim character animation system, support for DirectX 11.
Thursday, November 15th, 2012
Developer's 'biggest release to date' adds Mecanim character animation system, support for DirectX 11.
Thursday, November 15th, 2012
New games mesh-decimation tool generates LODs preserving your normals and texture co-ordinates.
Thursday, October 11th, 2012
Teck Lee Tan's intriguing free tool creates surface fluid flow patterns with only a few brush strokes.
Wednesday, October 3rd, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities.
Wednesday, August 22nd, 2012
John Carmack-backed $300 VR device smashes its campaign target within one day of crowd funding.
Thursday, August 2nd, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
Updated: stream data from the $99 markerless system into Unity, MotionBuilder... and now 3ds Max.
Friday, July 20th, 2012
Convert particle-based Blender hair to an FBX file to stamp out low-poly character baldness.
Saturday, July 14th, 2012
New releases to bring the games UI-design tool to Unity and Flash developers, for $295 per seat.
Wednesday, July 11th, 2012
Cloth simulation system used on RIFT and Hitman: Absolution now available to indie Unity developers.
Thursday, June 21st, 2012
Well, almost. Price of Max, Maya and Unity-friendly parametric texturing toolkit cut from $990 to $590.
Friday, June 1st, 2012
Middleware developer releases its games AI toolsets as inexpensive Unity plugins.
Friday, February 24th, 2012
Game-focused texturing app gains vector paint, CrazyBump-style toolkit, OS X support and $350 Lite edition.
Thursday, August 18th, 2011